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Off though the new day's mist I run
Off from the new day's mist I have come I hunt Therefore I am Harvest the land Taking the fallen lamb Off though the new day's mist I run Off from the new day's mist I have come We shift Pulsing the Earth Company we keep Roaming the land while you sleep Shape shift Nose to the wind Shape shift Feeling I've been Move swift All senses clean Earth's gift Back to the meaning of life Bright is the moon high in starlight Chill in the air cold and steel tonight We shift Call of the wild Fear in your eyes It's later than you realized Shape shift Nose to the wind Shape shift Feeling I've been Move swift All senses clean Earth's gift Back to the meaning of life I feel a change Back to a better day Hair stands on the back of my neck In wilderness is the preservation of the world So seek the wolf in thyself Shape shift Nose to the wind Shape shift Feeling I've been Move swift All senses clean Earth's gift Back to the meaning of wolf and man |
Image by Dan Harding |
| Val | Char | Base | Cost | Pts. | Roll | Notes |
| 10 | STR | 10 | ×1 | 0 | 11- | 100 kg; 2d6 |
| 13 | DEX | 10 | ×3 | 9 | 12- | OCV: 4 / DCV: 4 |
| 10 | CON | 10 | ×2 | 0 | 11- | |
| 10 | BODY | 10 | ×2 | 0 | 11- | |
| 18 | INT | 10 | ×1 | 8 | 13- | PER Roll: 13- |
| 15 | EGO | 10 | ×2 | 10 | 12- | ECV: 5 |
| 10 | PRE | 10 | ×1 | 0 | 11- | PRE Attack: 2d6 |
| 10 | COM | 10 | ×½ | 0 | 11- | |
| 2 | PD (STR/5) | 2 | ×1 | 0 | Total: 2 PD / 0 rPD | |
| 2 | ED (CON/5) | 2 | ×1 | 0 | Total: 2 ED / 0 rED | |
| 3 | SPD (1+DEX/10) | 2.3 | ×10 | 7 | Phases: 4, 8, 12 | |
| 4 | REC (STR/5+CON/5) | 4 | ×2 | 0 | ||
| 20 | END (CON×2) | 20 | ×½ | 0 | ||
| 20 | STUN (BODY+STR/2+CON/2) | 20 | ×1 | 0 | ||
| Total | 34 |
| Pts. | Power/Talent/Skill/Perk | Roll |
| Werewolf Powers | ||
| 8 | Werewolf Healing - 2d6 Healing, self only (-1), linked to multiform (-½), | [2] |
| 17 | Danger Sense - Talent: Danger Sense, as a sense, in and out of combat, only vs. attacks he can normally sense, intuitional | 13- |
| 22 | Shapeshifting - Multiform, 50+50 base form, ×2 forms, memory loss in one turn (-2) | |
| Skills | ||
| 3 | Bureaucratics | 11- |
| 3 | Conversation | 11- |
| 3 | Deduction | 13- |
| 3 | High Society | 11- |
| 3 | Inventor | 13- |
| 3 | Mechanics | 13- |
| 1 | Persuasion | 8- |
| 2 | KS: Canadian Geography and Geology | 11- |
| 2 | KS: Valuable Metals | 11- |
| 3 | Science: Geology | 13- |
| 3 | Science: Metallurgy | 13- |
| 3 | Science: Physics | 13- |
| 79 | Skill Total | |
| 34 | Char Cost | |
| 113 | Grand Total |
| Disadvantage | Pts. |
| Accidental Change into Werewolf, when highly pressured (uncommon, 11-) | 15 |
| Hunted by Werewolf self (more powerful, 11-) | 20 |
| Psychological Limitation: Believes himself superior to "primitive" Indians (common, strong) | 15 |
| Psychological Limitation: Multiform Amnesia (common, strong) | 15 |
| Reputation: Over-ambitious, will stop at nothing (11-) | 10 |
| Watched by High ranking United Mines Inc. employees (less powerful, NCI, 8-) | 0 |
| Watched by Shamans (as powerful, limited area, 11-) | 0 |
| Total | 75 |
| Val | Char | Base | Cost | Pts. | Roll | Notes |
| 18 | STR | 10 | ×1 | 8 | 13- | 300 kg; 3½d6 |
| 18 | DEX | 10 | ×3 | 24 | 13- | OCV: 6 / DCV: 6 |
| 18 | CON | 10 | ×2 | 16 | 13- | |
| 12 | BODY | 10 | ×2 | 4 | 11- | |
| 6 | INT | 10 | ×1 | -4 | 10- | PER Roll: 11-; Smell/Hearing: 13- |
| 5 | EGO | 10 | ×2 | -10 | 10- | ECV: 2 |
| 20 | PRE | 10 | ×1 | 10 | 13- | PRE Attack: 4d6 |
| 14 | COM | 10 | ×½ | 2 | 12- | |
| 8 | PD (STR/5) | 4 | ×1 | 4 | Total: 12 PD / 4 rPD | |
| 5 | ED (CON/5) | 4 | ×1 | 1 | Total: 7 ED / 2 rED | |
| 4 | SPD (1+DEX/10) | 2.8 | ×10 | 12 | Phases: 3, 6, 9, 12 | |
| 8 | REC (STR/5+CON/5) | 8 | ×2 | 0 | ||
| 36 | END (CON×2) | 36 | ×½ | 0 | ||
| 30 | STUN (BODY+STR/2+CON/2) | 30 | ×1 | 0 | ||
| Total | 67 |
| Pts. | Power/Talent/Skill/Perk | Roll |
| Werewolf Powers | ||
| 8 | Werewolf Healing - 2d6 Healing, self only (-1), linked to multiform (-½) | [2] |
| 30 | Claws - 2d6 HKA (3d6 w/STR) | [3] |
| 20 | Bite - 1d6 HKA (2d6 w/STR), continuous (+1), must successfully grab (-½) | [3] |
| 5 | Curse of Lycanthropy - 1d6 Major Transform Human into Lycanthrope, no range (-½), linked to bite (-½), bite must do BODY damage (-½), activation 15- (-¼) | [2] |
| 17 | Danger Sense - Talent: Danger Sense, as a sense, in and out of combat, only vs. attacks he can normally sense, intuitional | 13- |
| 5 | Lycanthrope Hide - Armor +4 rPD / + 2 rED, not vs. silver or fire (-¾) | |
| 34 | Lycanthrope Hide - 75% Resistant Physical Damage Reduction, not vs. silver or fire (-¾) | |
| 17 | Lycanthrope Hide - 50% Resistant Energy Damage Reduction, not vs. silver or fire (-¾) | |
| 10 | Wolf's Smell - Enhanced Senses: Tracking and Discriminatory Scent | |
| 5 | Night Vision - UV Vision | |
| 7 | Sharp Senses - +1 General PER, +2 Hearing and Smell PER | |
| 2 | Wolf's Speed - +1" Running (7" total) | |
| General Skills | ||
| 3 | Concealment | 10- |
| 2 | KS: Pack Tactics | 11- |
| 5 | +1 w/ Hand to Hand Combat | |
| 170 | Skill Total | |
| 67 | Char Cost | |
| 237 | Grand Total |
| Disadvantage | Pts. |
| Accidental Change into human form when exhausted or badly injured (common, 14-) | 20 |
| Accidental Change into wolf form when cornered or fleeing (uncommon, 14-) | 15 |
| Enraged when Indian lands violated (common, 14-, 8-) | 30 |
| Distinctive Features: A werewolf (not concealable, extreme reaction) | 25 |
| Hunted by human self (less powerful, NCI, 14-) | 20 |
| Psychological Limitation: Multiform Amnesia (common, strong) | 15 |
| Watched by Shamans (as powerful, limited area, 11-) | 0 |
| Total | 125 |
| Val | Char | Base | Cost | Pts. | Roll | Notes |
| 13 | STR | 10 | ×1 | 3 | 12- | 150 kg; 2½d6 |
| 18 | DEX | 10 | ×3 | 24 | 13- | OCV: 6 / DCV: 6 |
| 15 | CON | 10 | ×2 | 10 | ||
| 10 | BODY | 10 | ×2 | 0 | 11- | |
| 6 | INT | 10 | ×1 | -4 | 10- | PER Roll: 10-; Smell and Hearing PER: 14- |
| 5 | EGO | 10 | ×2 | -10 | 10- | ECV: 2 |
| 15 | PRE | 10 | ×1 | 5 | 12- | PRE Attack: 3d6 |
| 14 | COM | 10 | ×½ | 2 | 12- | |
| 6 | PD (STR/5) | 3 | ×1 | 3 | Total: 8 PD / 2 rPD | |
| 6 | ED (CON/5) | 3 | ×1 | 3 | Total: 6 ED / 0 rED | |
| 4 | SPD (1+DEX/10) | 2.8 | ×10 | 12 | Phases: 3, 6, 9 | |
| 7 | REC (STR/5+CON/5) | 6 | ×2 | 2 | ||
| 30 | END (CON×2) | 30 | ×½ | 0 | ||
| 25 | STUN (BODY+STR/2+CON/2) | 25 | ×1 | 0 | ||
| Total | 50 |
| Pts. | Power/Talent/Skill/Perk | Roll |
| Werewolf Powers | ||
| 8 | Werewolf Healing - 2d6 Healing, self only (-1), linked to multiform (-½), | [2] |
| 5 | Curse of Lycanthropy - 1d6 Major Transform Human into Lycanthrope, no range (-½), linked to bite (-½), bite must do BODY damage (-½), activation 15- (-¼) | [2] |
| Wolf Powers | ||
| 8 | Bite - ½d6 HKA, reduced penetration (-¼) (2×½d6 HKA w/STR) | [1] |
| 3 | Wolf's Hide - Armor +2 rPD | |
| 2 | Wolf's Speed - +1" Running (7" total) | |
| 16 | Sharp Senses - +4 Hearing PER, +4 Smelling PER | |
| 10 | Wolf's Scent - Enhanced Senses: Tracking and Discriminatory Scent | |
| 5 | Night Vision - UV Vision | |
| General Skills | ||
| 5 | +1 w/Hand to Hand Combat | |
| 2 | KS: Pack Tactics | 11- |
| 7 | Concealment | 12- |
| 71 | Skill Total | |
| 50 | Char Cost | |
| 121 | Grand Total |
| Disadvantage | Pts. |
| Distinctive Features: gleaming red eyes (easily concealable, extreme reaction) | 15 |
| Psychological Limitation: Multiform Amnesia (common, strong) | 15 |
| Physical Limitation: limited manipulation (frequently, greatly) | 15 |
| Watched by Shamans (as powerful, limited area, 11-) | 0 |
| Total | 45 |
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Image by Joseph Barnhard