| Pts. |
Power/Talent/Skill/Perk |
Roll |
|
Mutant Extra Mass (and Size) Powers |
|
| 5 |
High Density Toughness - 5 rPD / 5 rED Resistant Defense |
|
| 6 |
High Density Sturdiness - -3" Knockback Resistance |
|
| 6 |
Growth - 15 points of Growth (+15 STR, 4m height, -2 DCV, +2 PER Against, +1" Reach), painful - 3d6 STUN Drain side effect (-1), does not add mass and related advantages (-½) |
[2] |
| 8 |
Long Legs - +6" Running, linked to Growth (-½) |
[1] |
| 2 |
Strong Legs - +3" Leaping, linked to Growth (-½) |
[1] |
| 7 |
Impressive Size - +10 PRE, linked to Growth (-½) |
|
|
|
|
|
Special Equipment |
|
| 10 |
X-Men CommLink - Mind Link, up to 32 people, invisible to Radio sense group (+¼), others must buy this power too (-1), OIF (-½), independent (-2) |
|
|
|
|
|
Combat Skills |
|
| 29 |
Martial Arts - Football Style, +2 DC (already figured in)
| Maneuver |
OCV |
DCV |
Notes |
| Escape (Martial Escape) |
4 |
4 |
55 STR vs. Grabs |
| Slam (Martial Throw) |
5 |
6 |
8d6 + v/5, target falls |
| Tackle (Sacrifice Throw) |
7 |
6 |
8d6 + v/5, both fall |
| Low Tackle (Legsweep) |
7 |
4 |
9d6, target falls |
| Block (Martial Block) |
7 |
7 |
block, abort |
| Dodge (Martial Dodge) |
- |
10 |
dodge vs. all attacks, abort |
|
|
| 5 |
Defense Maneuver II |
|
| 6 |
+2 w/Football moves |
|
|
|
|
|
Background Skills |
|
| 1 |
Acrobatics |
9- |
| 3 |
Breakfall |
13- |
| 0 |
Climbing |
8- |
| 3 |
Combat Driving |
13- |
| 0 |
Concealment |
8- |
| 0 |
Conversation |
8- |
| 0 |
Deduction |
8- |
| 1 |
Electronics |
8- |
| 3 |
Mechanics |
12- |
| 0 |
Paramedic |
8- |
| 0 |
Shadowing |
9- |
| 0 |
Stealth |
9- |
| 1 |
Tactics |
8- |
| 3 |
Teamwork |
13- |
| 1 |
Transport FAM w/small ground vehicles |
|
| 0 |
AK: Kansas |
11- |
| 2 |
AK: New-York |
11- |
| 2 |
PS: Mechanic |
12- |
| 3 |
KS: Football |
12- |
| 3 |
KS: Vintage Cars |
12- |
| 5 |
+1 w/Agility Skills (already figured in) |
|
|
|
|
| 115 |
Skill Total |
|
| 150 |
Char Cost |
|
| 265 |
Grand Total |
|