| Val | Char | Base | Cost | Pts. | Roll | Notes |
| 13 | STR | 10 | ×1 | 3 | 12- | 150 kg; 3d6 |
| 13 | DEX | 10 | ×3 | 9 | 12- | OCV: 4 / DCV: 4 |
| 13 | CON | 10 | ×2 | 6 | 12- | |
| 13 | BODY | 10 | ×2 | 6 | 12- | |
| 10 | INT | 10 | ×1 | 0 | 11- | PER Roll: 11- |
| 10 | EGO | 10 | ×2 | 0 | 11- | ECV: 3 |
| 10 | PRE | 10 | ×1 | 0 | 11- | PRE Attack: 2d6 |
| 10 | COM | 10 | ×½ | 0 | 11- | |
| 3 | PD (STR/5) | 3 | ×1 | 0 | Total: 13 PD / 10 rPD | |
| 3 | ED (CON/5) | 3 | ×1 | 0 | Total: 13 ED / 10 rED | |
| 3 | SPD (1+DEX/10) | 2.3 | ×10 | 7 | Phases: 4, 8, 12 | |
| 6 | REC (STR/5+CON/5) | 6 | ×2 | 0 | ||
| 26 | END (CON×2) | 26 | ×½ | 0 | ||
| 27 | STUN (BODY+STR/2+CON/2) | 27 | ×1 | 0 | ||
| Total | 31 |
| Pts. | Power/Talent/Skill/Perk | Roll |
| Heat and Light Absorption Mutant Powers | ||
| 20 | Heat and Light Absorption Elemental Control, 20 Active Points | |
| 87 | Heat and Light Absorption - 8d6 Absorption into END Reserve, up to 100 points, fades at 5 points per 5 minutes (+½), only vs. heat and light attacks (-1), with 0 rPD / 48 rED Armor, only vs. heat and light attacks (-1), only up to amount rolled by Absorption (-½), linked to Absorption (-¼) | |
| 18 | END Reserve - 200 END, 20 REC, can only recover END if in presence of a heat or light source (-¼) | |
| 13 | Cooling Effect - 16" Change Environment, 5 steps in temprture scale, only in presence of a heat or light source (-¼), explosion (-¼) | |
| Cold Manipulation Mutant Powers | ||
| 4 | Life Support - Immune to Intense Heat and Cold | |
| 68 | Ice Manipulation Multipower, 85 Active Points, ice powers (-¼). All powers use the END Reserve. | |
| 5 | 1m) Icy Armor - 10 rPD / 10 rED Armor, costs END (-½) | [3] |
| 1 | 2u) Extra Colde Icy Coating - Invisibility vs. Sight Group, only vs. IR Vision (-1) | [2] |
| 1 | 3u) Creating Icy Armor - 2d6 Cosmetic Transform to Icy Armor and back, limited target - clothes (-½) | [1] |
| 10 | 4m) Ice Wall - 10 rPD / 10 rED Force Wall, +4" length, opaque to IR Vision | [6] |
| 7 | 5m) Ice Slide - 15" Flight, ×4 noncombat | [5] |
| 9 | 6m) Trapping Ice - 10d6 Entangle, 10 DEF, impervious to IR Vision | [6] |
| 10 | 7m) Hail Storm - 2d6 RKA, area of effect - cone (+1) | [6] |
| 10 | 8m) Snow Storm - 6d6 Energy Blast, area of effect - cone (+1) | [6] |
| Special Equipment | ||
| 10 | X-Men CommLink - Mind Link, up to 32 people, invisible to Radio sense group (+¼), others must buy this power too (-1), OIF (-½), independent (-2) | |
| Background Skills | ||
| 0 | Climbing | 8- |
| 0 | Concealment | 8- |
| 0 | Conversation | 8- |
| 0 | Deduction | 8- |
| 0 | Paramedic | 8- |
| 0 | Shadowing | 8- |
| 0 | Stealth | 8- |
| 0 | Transport FAM w/automobiles | |
| 0 | AK: New York | 11- |
| 1 | PS: Assembly Worker | 11- |
| 274 | Skill Total | |
| 31 | Char Cost | |
| 305 | Grand Total |
| Disadvantage | Pts. |
| Distinctive Features: Shows up on mutant-detectors (not concealable, detectable by unusual senses, extreme reaction) | 15 |
| Distinctive Features: Black Icy Armor (easily concealable, extreme reaction) | 15 |
| Hunted by Various Mutant Haters (as powerful, 14-) | 20 |
| Normal Characteristic Maxima | 20 |
| Psychological Limitation: Must prove his worth (very common, strong) | 20 |
| Social Limitation: Secret ID (frequently, major) | 15 |
| Total | 105 |
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