Val |
Char |
Base |
Cost |
Pts. |
Roll |
Notes |
13 |
STR |
10 |
×1 |
3 |
12- |
150 kg; 3d6 |
13 |
DEX |
10 |
×3 |
9 |
12- |
OCV: 4 / DCV: 4 |
13 |
CON |
10 |
×2 |
6 |
12- |
|
13 |
BODY |
10 |
×2 |
6 |
12- |
|
10 |
INT |
10 |
×1 |
0 |
11- |
PER Roll: 11- |
10 |
EGO |
10 |
×2 |
0 |
11- |
ECV: 3 |
10 |
PRE |
10 |
×1 |
0 |
11- |
PRE Attack: 2d6 |
10 |
COM |
10 |
×½ |
0 |
11- |
|
3 |
PD (STR/5) |
3 |
×1 |
0 |
Total: 13 PD / 10 rPD |
|
3 |
ED (CON/5) |
3 |
×1 |
0 |
Total: 13 ED / 10 rED |
|
3 |
SPD (1+DEX/10) |
2.3 |
×10 |
7 |
Phases: 4, 8, 12 |
|
6 |
REC (STR/5+CON/5) |
6 |
×2 |
0 |
||
26 |
END (CON×2) |
26 |
×½ |
0 |
||
27 |
STUN (BODY+STR/2+CON/2) |
27 |
×1 |
0 |
||
Total |
31 |
Pts. |
Power/Talent/Skill/Perk |
Roll |
Heat and Light Absorption Mutant Powers |
||
20 |
Heat and Light Absorption Elemental Control, 20 Active Points |
|
87 |
Heat and Light Absorption - 8d6 Absorption into END Reserve, up to 100 points, fades at 5 points per 5 minutes (+½), only vs. heat and light attacks (-1), with 0 rPD / 48 rED Armor, only vs. heat and light attacks (-1), only up to amount rolled by Absorption (-½), linked to Absorption (-¼) |
|
18 |
END Reserve - 200 END, 20 REC, can only recover END if in presence of a heat or light source (-¼) |
|
13 |
Cooling Effect - 16" Change Environment, 5 steps in temprture scale, only in presence of a heat or light source (-¼), explosion (-¼) |
|
Cold Manipulation Mutant Powers |
||
4 |
Life Support - Immune to Intense Heat and Cold |
|
68 |
Ice Manipulation Multipower, 85 Active Points, ice powers (-¼). All powers use the END Reserve. |
|
5 |
1m) Icy Armor - 10 rPD / 10 rED Armor, costs END (-½) |
[3] |
1 |
2u) Extra Colde Icy Coating - Invisibility vs. Sight Group, only vs. IR Vision (-1) |
[2] |
1 |
3u) Creating Icy Armor - 2d6 Cosmetic Transform to Icy Armor and back, limited target - clothes (-½) |
[1] |
10 |
4m) Ice Wall - 10 rPD / 10 rED Force Wall, +4" length, opaque to IR Vision |
[6] |
7 |
5m) Ice Slide - 15" Flight, ×4 noncombat |
[5] |
9 |
6m) Trapping Ice - 10d6 Entangle, 10 DEF, impervious to IR Vision |
[6] |
10 |
7m) Hail Storm - 2d6 RKA, area of effect - cone (+1) |
[6] |
10 |
8m) Snow Storm - 6d6 Energy Blast, area of effect - cone (+1) |
[6] |
Special Equipment |
||
10 |
X-Men CommLink - Mind Link, up to 32 people, invisible to Radio sense group (+¼), others must buy this power too (-1), OIF (-½), independent (-2) |
|
Background Skills |
||
0 |
Climbing |
8- |
0 |
Concealment |
8- |
0 |
Conversation |
8- |
0 |
Deduction |
8- |
0 |
Paramedic |
8- |
0 |
Shadowing |
8- |
0 |
Stealth |
8- |
0 |
Transport FAM w/automobiles |
|
0 |
AK: New York |
11- |
1 |
PS: Assembly Worker |
11- |
274 |
Skill Total |
|
31 |
Char Cost |
|
305 |
Grand Total |
Disadvantage |
Pts. |
Distinctive Features: Shows up on mutant-detectors (not concealable, detectable by unusual senses, extreme reaction) |
15 |
Distinctive Features: Black Icy Armor (easily concealable, extreme reaction) |
15 |
Hunted by Various Mutant Haters (as powerful, 14-) |
20 |
Normal Characteristic Maxima |
20 |
Psychological Limitation: Must prove his worth (very common, strong) |
20 |
Social Limitation: Secret ID (frequently, major) |
15 |
Total |
105 |
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Image by Joseph Barnhard