Hall of Hubris

The Master of the Halls in a Nutshell

The Hall of Hubris
Image by Navot Ram

Greetings, and welcome to my little corner of the World Wide Web. My name is Allon Mureinik, and I'm the sole operator of The Ogmios Project. When I'm not busy with important things, such as updating The Ogmios Project, I'm a software engineer specializing in applicative database layers for enterprise applications, or as my boss likes to put it - bending databases in ways they aren't supposed to bend, and letting go just a split second before they crack. My interests are varied, or at least I like to think they are, and include roleplaying games, speculative literature, comic books, music that can't just be heard but needs to be listened to, eXtreme programming, relational databases, Java, TRUC and long distance running.

I first discovered roleplaying in 1989, and got instantly hooked. I've tried a wide array of games since, but I always seem to return to HERO System, which I discovered in 1997. For the first time, I discovered a game system I didn't have to break in order to mold my ideas into a campaign setting. Sure, other games can be fun now and then, and sometimes it's fun playing in someone else's world. But eventually, I always find myself returning to HERO. Like the slogan says - "You've tried the rest, now play the best".

I started The Ogmios Project as a bet with a friend back in 2001. I was mouthing off about how HERO can be used for anything, and he challenged me to put my money where my mouth was. The outcome of that bet was, eventually, what is now known as The Black Project. Over the years, The Ogmios Project grew, and I continued to develop it with more HERO System material, as well as fiction that still needs its some rough edges smoothed out, material for other games, and game theory articles.
Over the years, The Ogmios Project has received several awards, but none are as important to me as the emails I get which say things like "gee, that's interesting, I've never thought of it that way". Actually, no, that isn't true. None of them are as important to me as the emails that say "you could have done X instead of Y". Criticism is the life blood of every creator, and I'm no different.
Was The Ogmios Project able to spark your imagination? Have any thoughts you'd like to share? I'd love to hear them. Just drop me a line.