| Pts. |
Power/Talent/Skill/Perk |
Roll |
|
Energy Charging Mutant Powers |
|
| 45 |
Energy Charging Multipower - 90 points, OAF for all slots - requires some object (-1) |
|
| 3 |
1m) Explosive Charging - 1d6 RKA, ½ END (+½), autofire 5 shots (+½), explosion (+½), range based on STR (-¼) |
[2] |
| 6 |
2m) Time Bomb Charging - 3d6 RKA, ½ END (+¼), explosion (+½), time delay (+¼), no range (-½), damage limited by charged object size (-½) |
[5] |
| 8 |
3m) Thermal Charging - 10d6 Energy Blast, ½ END (+¼), explosion (+½), range based on STR (-¼) |
[5] |
| 2 |
4m) Blinding Charge - 3d6 Flash vs. Sight Sense Group, ½ END (+¼), explosion (+½), range based on STR (-¼) |
[2] |
| 1 |
5m) Luminescent Charge - Change Environment (bright light) 4" radius, ½ END (+¼), concentrate ½ DCV throughout (-½), side effects 3d6 Energy Blast (-¼), no range (-½) |
[1] |
|
|
|
|
Special Equipment |
|
| 10 |
X-Men CommLink - Mind Link, up to 32 people, invisible to Radio sense group (+¼), others must buy this power too (-1), OIF (-½), independent (-2) |
|
| 1 |
Sun Glasses - 5 points Flash Defense, OAF - sunglasses (-1), independent (-2) |
|
|
|
|
|
Combat Skills |
|
| 4 |
Weapon Familiarity: Pistols, Street Weapons, Thrown Weapons |
|
| 6 |
+2 w/Thrown Weapons |
|
| 3 |
+2 w/Thrown Weapons, only vs. hit locations (-1) |
|
| 5 |
Rapid Attack w/Thrown Weapons |
|
| 5 |
Accurate Sprayfire |
|
| 5 |
Concentrated Sprayfire |
|
| 5 |
Rapid Autofire |
|
| 5 |
Skipover Sprayfire |
|
| 5 |
Defense Maneuver II |
|
| 3 |
Fast Draw |
13- |
| 42 |
Martial Arts - Dirty Infighting, w/Unarmed Combat and Street Weapons
| Maneuver |
OCV |
DCV |
Notes |
| Jab (defensive strike) |
7 |
9 |
3d6 |
| Punch (martial strike) |
6 |
8 |
5d6 |
| Roundhouse (offensive strike) |
4 |
7 |
7d6 |
| Low Blow (nerve strike) |
5 |
7 |
2d6 NND |
| Kidney Blow (killing strike) |
4 |
6 |
½d6 HKA |
| Disarm (martial disarm) |
5 |
7 |
23 STR Disarm |
| Block (martial block) |
8 |
8 |
Block, Abort |
| Dodge (martial dodge) |
- |
11 |
Dodge vs. All Attacks, Abort |
| Escape (martial escape) |
0 |
0 |
28 STR vs. Grabs |
| Trip (legsweep) |
8 |
5 |
4d6, opponent falls |
|
|
|
|
|
|
Circus Background |
|
| 9 |
Talent: Ambidexterity, no offhand penalty |
|
| 3 |
Acrobatics |
13- |
| 3 |
Acting |
13- |
| 3 |
Breakfall |
13- |
| 2 |
Climbing |
13- |
| 2 |
PS: Juggler |
12- |
| 3 |
PS: Tight-Rope Walker |
12- |
| 3 |
KS: Circus Culture |
12- |
|
|
|
|
Thieving Skills |
|
| 2 |
Concealment |
13- |
| 3 |
Lock Picking |
14- |
| 3 |
Security Systems |
13- |
| 2 |
Shadowing |
14- |
| 3 |
Sleight of Hand |
14- |
| 2 |
Stealth |
14- |
| 3 |
Streetwise |
14- |
| 3 |
KS: Criminal Organizations |
12- |
| 3 |
KS: Penal Law |
12- |
| 5 |
+1 w/Thieving Skills |
|
|
|
|
|
Background Skills |
|
| 1 |
Bureaucratics |
8- |
| 2 |
Conversation |
13- |
| 0 |
Deduction |
8- |
| 3 |
Persuasion |
13- |
| 0 |
Paramedic |
8- |
| 3 |
Seduction |
13- |
| 1 |
Trading |
8- |
| 0 |
Transport FAM w/automobiles |
|
| 2 |
AK: New York |
12- |
| 233 |
Skill Total |
|
| 72 |
Char Cost |
|
| 305 |
Grand Total |
|
| Disadvantage |
Pts. |
| Distinctive Features: Shows up on mutant-detectors (not concealable, detectable by unusual senses, extreme reaction) |
15 |
| Distinctive Features: Black eyes with red pupils (easily concealable) |
5 |
| Hunted by Various Mutant Haters (as powerful, 14-) |
20 |
| Normal Characteristic Maxima |
20 |
| Psychological Limitation: Doesn't take orders well (common, strong) |
15 |
| Social Limitation: Criminal record (frequently, major) |
15 |
| Social Limitation: Secret ID (frequently, major) |
15 |
| Total |
105 |