Val |
Char |
Base |
Cost |
Pts. |
Roll |
Notes |
13 |
STR |
10 |
×1 |
3 |
12- |
150 kg; 3d6 |
18 |
DEX |
10 |
×3 |
24 |
13- |
OCV: 6 / DCV: 6 |
13 |
CON |
10 |
×2 |
6 |
12- |
|
13 |
BODY |
10 |
×2 |
6 |
12- |
|
13 |
INT |
10 |
×1 |
3 |
12- |
PER Roll: 12- |
15 |
EGO |
10 |
×2 |
10 |
12- |
ECV: 5 |
13 |
PRE |
10 |
×1 |
2 |
12- |
PRE Attack: 2d6 |
12 |
COM |
10 |
×½ |
1 |
11- |
|
3 |
PD (STR/5) |
3 |
×1 |
0 |
Total: 3 PD / 0 rPD |
|
3 |
ED (CON/5) |
3 |
×1 |
0 |
Total: 3 ED / 0 rED |
|
4 |
SPD (1+DEX/10) |
2.8 |
×10 |
12 |
Phases: 3, 6, 9, 12 |
|
6 |
REC (STR/5+CON/5) |
6 |
×2 |
0 |
||
40 |
END (CON×2) |
26 |
×½ |
7 |
||
27 |
STUN (BODY+STR/2+CON/2) |
27 |
×1 |
0 |
||
Total |
75 |
Pts. |
Power/Talent/Skill/Perk |
Roll |
Portal Generation Mutant Powers |
||
120 |
Portal Generation Multipower - 210 Active Points, doesn't work in intense magnetic fields (-¼), powers easily detectable (-¼), all portals stay open unless actively closed (-¼) |
|
12 |
1m) Long Distance Teleport Portal - 10" Teleportation, ×223 noncombat, ×32 mass, 2 fixed locations (home and X-Men headquarters), 1 floating location, ½ END (+¼), concentrate ½ DCV (-¼), extra time - 1 minute (-1½) |
[10] |
10 |
2m) Combat Teleport Portals - 20" Teleportation, position shift, 1 floating location, armor piercing (+½), ½ END (+¼) |
[4] |
13 |
3m) Teleporting Others - 20" Teleportation, Usable Against Others at range (+1½), ½ END (+¼) |
[6] |
11 |
4m) Fire Reflecting Portals - Missile Reflection vs. any ranged attack, attacks can be reflected at any target, +20 to roll, ½ END (+¼), costs END (-¼) |
[6] |
2 |
5m) Disarming Teleportation - Martial Disarm, indirect from any location to any direction (+¾), ranged (+½), selective area of effect - any 8" (+2), costs END (-¼) |
[2] |
4 |
6m) Attacking Area Portals - +2d6 HA, indirect from any location to any direction (+¾), ranged (+½), selective area of effect - any 8" (+2), hand to hand attack (-½) |
[4] |
13 |
7m) Peeping Portals - Clairsentience w/Normal Sight, 100"×216 range, ½ END (+¼), one sense only (-¼) |
[6] |
2 |
8m) Shouting Portals - Ventriloquism, +20 to roll, visible power effect (-¼), costs END (-¼) |
[1] |
3 |
8m) Ranged Manipulation Portals - 12 STR Telekinesis, fine manipulation |
[3] |
6 |
+2 w/Portal Generation Powers |
|
Special Equipment |
||
10 |
X-Men CommLink - Mind Link, up to 32 people, invisible to Radio sense group (+¼), others must buy this power too (-1), OIF (-½), independent (-2) |
|
Combat Skills |
||
2 |
FAM w/Street Weapons |
|
Criminal Skills |
||
2 |
Climbing |
14- |
2 |
Concealment |
12- |
1 |
Criminology |
8- |
3 |
Lockpicking |
14- |
3 |
Security Systems |
12- |
2 |
Shadowing |
12- |
2 |
Stealth |
14- |
3 |
Sleight of Hand |
14- |
3 |
Streetwise |
12- |
3 |
KS: New York Underworld |
12- |
Background Skills |
||
3 |
Acrobatics |
14- |
3 |
Breakfall |
14- |
3 |
Combat Driving |
14- |
0 |
Conversation |
8- |
0 |
Deduction |
8- |
1 |
Demolitions |
8- |
1 |
Electronics |
8- |
1 |
Mechanics |
8- |
0 |
Paramedic |
8- |
0 |
Transport FAM w/motorcycles |
|
1 |
Trading |
|
1 |
AK: New York |
12- |
2 |
PS: Courier |
12- |
5 |
+1 w/Agility Skills (already figured in) |
|
255 |
Skill Total |
|
75 |
Char Cost |
|
330 |
Grand Total |
Disadvantage |
Pts. |
Distinctive Features: Shows up on mutant-detectors (not concealable, detectable by unusual senses, extreme reaction) |
15 |
Hunted by The Lockcrackers (more powerful, 8-) |
15 |
Hunted by NYPD (more powerful, NCI, 8-) |
20 |
Hunted by Various Mutant Haters (as powerful, 14-) |
20 |
Normal Characteristic Maxima |
20 |
Psychological Limitation: In love with X-Plode (common, strong) |
15 |
Social Limitation: Criminal record (infrequently, major) |
10 |
Social Limitation: Secret ID (frequently, major) |
15 |
Total |
130 |
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