Val |
Char |
Base |
Cost |
Pts. |
Roll |
Notes |
18 |
STR |
10 |
×1 |
8 |
13- |
300 kg; 4d6 |
18 |
DEX |
10 |
×3 |
24 |
13- |
OCV: 6 / DCV: 6 |
8 |
CON |
10 |
×2 |
-4 |
11- |
|
15 |
BODY |
10 |
×2 |
10 |
12- |
|
15 |
INT |
15 |
×1 |
5 |
12- |
PER Roll: 12- |
10 |
EGO |
10 |
×2 |
0 |
11- |
ECV: 3 |
18 |
PRE |
10 |
×1 |
8 |
13- |
PRE Attack: 4d6 |
14 |
COM |
10 |
×½ |
2 |
12- |
|
4 |
PD (STR/5) |
4 |
×1 |
0 |
Total: 19 PD / 15 rPD |
|
2 |
ED (CON/5) |
2 |
×1 |
0 |
Total: 17 ED / 15 rED |
|
4 |
SPD (1+DEX/10) |
2.8 |
×10 |
12 |
Phases: 3, 6, 9, 12 |
|
6 |
REC (STR/5+CON/5) |
6 |
×2 |
0 |
||
20 |
END (CON×2) |
16 |
×½ |
2 |
||
29 |
STUN (BODY+STR/2+CON/2) |
28 |
×1 |
1 |
||
Total |
68 |
Pts. |
Power/Talent/Skill/Perk |
Roll |
Adamantium Manipulation Mutant Powers |
||
24 |
Metal Manipulation Elemental Control, 30 active points, only in hero ID (-¼) |
|
23 |
1) Metal Skin - 15 rPD / 15 rED Armor, plus Lack of Weakness, -15 to roll, linked to Armor (-¼) |
|
24 |
2) Body Spikes - 2d6 HKA, increased STUN multiplier (+¼), damage shield not requiring grabbing (+¼), 0 END (+½) |
|
48 |
3) Hand Blades - 3d6 HKA (4d6 w/STR), armor piercing (+½), 0 END (+½) |
|
Special Equipment |
||
10 |
X-Men CommLink - Mind Link, up to 32 people, invisible to Radio sense group (+¼), others must buy this power too (-1), OIF (-½), independent (-2) |
|
1 |
Perk: Licensed Attorney |
|
3 |
Acting |
15- |
3 |
Bureaucratics |
15- |
2 |
Conversation |
15- |
3 |
Criminology |
12- |
2 |
Deduction |
12- |
1 |
Forensic Medicine |
8- |
1 |
Forgery |
8- |
3 |
Interrogation |
15- |
1 |
Lockpicking |
8- |
3 |
Oratory |
15- |
3 |
Persuasion |
15- |
1 |
Security Systems |
8- |
3 |
Streetwise |
15- |
2 |
PS: Attorney |
12- |
3 |
KS: Law |
12- |
3 |
KS: The Law Enforcement World |
12- |
3 |
KS: Mutant Related Legislation |
12- |
3 |
KS: Mutant Rights Organizations |
12- |
3 |
KS: New-York Underworld |
12- |
3 |
Science: Psychology |
12- |
1 |
Science: Mutant Physiology |
8- |
10 |
+2 w/PRE based skills |
|
3 |
Well Connected |
|
36 |
A dozen Contacts in the police, the FBI, courthouses, etc. - useful skills or resources, +1 to roll |
12- |
6 |
A dozen Favors form police, FBI, courthouses employees, etc. |
14- |
Background Skills |
||
1 |
Perk: International Driver's License |
|
1 |
Perk: Passport |
|
3 |
Perk: Money (300,000$ income a year) |
|
0 |
Climbing |
8- |
0 |
Concealment |
8- |
3 |
High Society |
15- |
0 |
Paramedic |
8- |
3 |
Seduction |
15- |
0 |
Shadowing |
8- |
0 |
Stealth |
8- |
0 |
Transport FAM w/automobiles |
|
1 |
AK: New York |
12- |
247 |
Skill Total |
|
68 |
Char Cost |
|
315 |
Grand Total |
Disadvantage |
Pts. |
Distinctive Features: Shows up on mutant-detectors (not concealable, detectable by unusual senses, extreme reaction) |
15 |
Hunted by Various Mutant Haters (as powerful, 14-) |
20 |
Normal Characteristic Maxima |
20 |
Physical Limitation: Anemic (frequently, greatly) |
15 |
Physical Limitation: Doesn't have total control of mutant powers (infrequently, greatly) |
10 |
Psychological Limitation: Afraid of human touch (very common, strong) |
20 |
Social Limitation: Secret ID (frequently, major) |
15 |
Total |
115 |
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