| Pts. |
Power/Talent/Skill/Perk |
Roll |
|
Enhanced Nervous System Mutant Powers |
|
| 32 |
Enhanced Nervous System Multipower - 40 active points, acts erratically in strong magnetic fields (-¼) |
|
| 3 |
1m) Lethal Electric Bolt - 2d6 RKA, no knockback (-¼), doesn't effect insulated or earthed opponents (-¼) |
[3] |
| 2 |
2m) Non-Lethal Electric Charge - +4d6 HA, hand to hand attack (-½), no knockback (-¼), doesn't effect insulated or earthed opponents (-¼) |
[2] |
| 3 |
3m) Electric Flash - 2d6 Flash vs. Sight Sense Group |
[2] |
| 1 |
4m) Body Charge - 1d6 Energy Blast, damage shield (+½), no knockback (-¼), doesn't effect insulated or earthed opponents (-¼) |
[1] |
| 1 |
5m) Electric Field - Change Environment, -1 PER with radio senses, variable electric field (+½), no range (-½) |
[1] |
|
|
|
|
Special Equipment |
|
| 10 |
X-Men CommLink - Mind Link, up to 32 people, invisible to Radio sense group (+¼), others must buy this power too (-1), OIF (-½), independent (-2) |
|
| 6 |
Metal Staff - +4d6 HA, hand to hand attack (-½), OAF (-1), independent (-2) linked to Stretching (-¼) plus 1" Stretching, no noncombat stretching (-¼), always direct (-¼), no velocity damage (-¼), only to cause damage (-½), OAF (-1), independent (-2) |
[3] |
| 3 |
Metal Whip - 2" Stretching, flail maneuver (+¼), no noncombat stretching (-¼), only to cause damage (-½), OAF (-1), independent (-2) |
[1] |
|
|
|
|
Combat Skills |
|
| 9 |
9 pts. of Ambidexterity |
|
| 3 |
Analyze |
12- |
| 10 |
Defense Meneuver IV |
|
| 6 |
Fast Draw: Staffs and Whips |
14- |
| 5 |
Rapid Attack: Hand to Hand combat |
|
| 10 |
Two Weapon Fighting |
|
| 3 |
Weapon Familiarity w/Martial Arts Weapons, Whips |
|
| 31 |
Martial Arts - Karate, w/Unarmed Combat, Non-Lethal Electric Charges, Staves and Whips
| Maneuver |
OCV |
DCV |
Notes |
| Open Hand Strike (defensive strike) |
9 |
11 |
strike |
| Punch (martial strike) |
8 |
10 |
strike +2d6 |
| Kick (offensive strike) |
6 |
9 |
strike +4d6 |
| Low Kick (legsweep) |
10 |
7 |
strike +1d6, target fall |
| Disarm (martial disarm) |
7 |
9 |
Disarm STR 28 |
| Block (martial block) |
10 |
10 |
block, abort |
| Dodge (martial dodge) |
- |
13 |
dodge vs. all attacks, abort |
|
|
|
|
|
|
Flamboyant Martial Artist Skills |
|
| 3 |
Acrobatics |
14- |
| 3 |
Breakfall |
14- |
| 3 |
KS: Karate |
12- |
|
|
|
|
Rich Brat Skills |
|
| 1 |
Bribery |
8- |
| 3 |
Bureaucratics |
12- |
| 2 |
Conversation |
12- |
| 1 |
Gambling |
8- |
| 3 |
High Society |
12- |
| 3 |
Seduction |
12- |
| 3 |
Trading |
12- |
| 2 |
PS: Importer/Exporter |
12- |
| 1 |
Perk: Passport |
|
| 1 |
Perk: International Driver's License |
|
| 10 |
Perk: Wealthy (5,000,000$ yearly income) |
|
|
|
|
|
Street Dweller Skills |
|
| 2 |
Concealment |
12- |
| 2 |
Shadowing |
14- |
| 2 |
Stealth |
14- |
| 3 |
Streetwise |
12- |
|
|
|
|
Background Skills |
|
| 0 |
Climbing |
8- |
| 0 |
Deduction |
8- |
| 0 |
Paramedic |
8- |
| 0 |
AK: New York |
11- |
| 0 |
Transport FAM w/automobiles |
|
|
|
|
| 186 |
Skill Total |
|
| 129 |
Char Cost |
|
| 315 |
Grand Total |
|
| Disadvantage |
Pts. |
| Distinctive Features: Shows up on mutant-detectors (not concealable, detectable by unusual senses, extreme reaction) |
15 |
| Hunted by NYPD (more powerful, NCI, 8-, limited area) |
15 |
| Hunted by Various Mutant Haters (as powerful, 14-) |
20 |
| Rivalry: romantic, with X-Cel |
5 |
| Psychological Limitation: Foolishly Showy (common, strong) |
15 |
| Psychological Limitation: In Love with X-Quisite (common, strong) |
15 |
| Social Limitation: Public ID (frequently, major) |
15 |
| Social Limitation: Secret ID (frequently, major) |
15 |
| Total |
115 |