Warning: "continue" targeting switch is equivalent to "break". Did you mean to use "continue 2"? in /home/mbpmlmal/domains/ogmiosproject.org/public_html/wp-content/plugins/revslider/includes/operations.class.php on line 2854

Warning: "continue" targeting switch is equivalent to "break". Did you mean to use "continue 2"? in /home/mbpmlmal/domains/ogmiosproject.org/public_html/wp-content/plugins/revslider/includes/operations.class.php on line 2858

Warning: "continue" targeting switch is equivalent to "break". Did you mean to use "continue 2"? in /home/mbpmlmal/domains/ogmiosproject.org/public_html/wp-content/plugins/revslider/includes/output.class.php on line 3708
Linsiren Moonlight (Lin) | The Ogmios Project

Linsiren Moonlight (Lin)

Val

Char

Base

Cost

Max

Pts.

Roll

Notes

14

STR

10

×1

18

6

12-

200 kg; 3d6

21

DEX

10

×3

21

30

13-

OCV: 7 / DCV: 7

13

CON

10

×2

20

6

12-

13

BODY

10

×2

16

14

12-

15

INT

10

×1

25

0

12-

PER Roll: 12-

13

EGO

10

×2

23

0

12-

ECV: 4

23

PRE

10

×1

23

10

14-

PRE Attack: 5d6

24

COM

10

×½

24

5

14-

2

PD (STR/5)

3

×1

6

1

Total: 2 PD / 0 rPD

2

ED (CON/5)

3

×1

6

1

Total: 2 ED / 0 rED

4

SPD (1+DEX/10)

3.1

×10

5

9

Phases: 3, 6, 9, 12

6

REC (STR/5+CON/5)

6

×2

10

0

26

END (CON×2)

26

×½

50

0

21

STUN (BODY+STR/2+CON/2)

26

×1

45

0

Total

82

 

Pts.

Power/Talent/Skill/Perk

Roll

High Elf Racial Abilities

3

Graceful: +1 DEX (Already figured into characteristics)

5

Quick-Witted: +5 INT (Already figured into characteristics)

6

Strong Willed: +3 EGO (Already figured into characteristics)

3

Regal: +3 PRE (Already figured into characteristics)

2

Attractive: +4 COM (Already figured into characteristics)

-2

Lithe Frame: -2 STR (Already figured into characteristics)

-8

Lithe Frame: -4 BODY (Already figured into characteristics)

-2

Lithe Frame: -2 PD (Already figured into characteristics)

-2

Lithe Frame: -2 ED (Already figured into characteristics)

-5

Lithe Frame: -5 STUN (Already figured into characteristics)

2

Light of Foot: +1″ Running (7″ Total)

5

Keen of Sight: Nightision

3

Alert: Lightsleep

3

Longevity: 800 Years

High Elf Cultural Abilities

1

High Society

8-

3

Oratory

14-

1

Language: High Elven (native, w/literacy)

0

Language: Wood Elven (fluent conversation, derived from the similarity between High Elven and Wood Elven)

2

PS: Artist

11-

2

PS: Flute Player

11-

2

KS: Music

11-

Ranger Abilities

1

Survival: Temperate Forests

12-

3

Tracking

12-

2

AK: Forests

11-

2

KS: Archeon Forest Flora and Fauna

11-

1

KS: Archeon Forest Local Citizens

8-

Combat Abilities

2

FAM w/Common Melee Weapons

2

FAM w/Common Missile Weapons

1

FAM w/staffs

3

+1 CSL w/staffs

20

Martial Arts – Archery

Maneuver OCV DCV Notes
Aim 10 7
Precise Shot 10 8 Full phase, Set
Double Arrow 6 6 Autofire two arrows
Stapling Shot location + 2 7 Grabs location
Weapon Shot 6 8 Disarm, 24 STR
 

Background Skills

1

Concealment

8-

1

Shadowing

8-

1

PS: Fletcher

8-

2

Perk: Lady (Baron’s daughter)

2

Contact: The Centaurs of Acheron Forest

11-

66

Skill Total

82

Char Cost

150

Grand Total

Disadvantage

Pts.

Distinctive Features: High Elf (cancelable, not distinctive in Elven lands)

5

Psychological Limitation: Believes All Life is Holy (common, strong)

15

Psychological Limitation: Must prove herself (common, strong)

15

Psychological Limitation: Overconfident (common, moderate)

10

Physical Limitation: Doesn’t know how the real world works (frequently, greatly)

15

Social Limitation: Secret Identity (infrequently, major)

15

Total

75

 


Campaign: Quintara (Fantasy HERO)

Background:
Linsiren Moonlight (or Lin, as she now calls herself) is the youngest daughter of a High Elven Baron and his wife. Being her father’s youngest daughter and quite far away from the being his heiress, his plans for her were simple – she received an excellent education in all the classic fields of knowledge a lady should be trained in like reading, writing, playing the flute and archery, and hopefully, she was to be wed to some young nobleman that he would come across. Linsiren, however, had other plans. In her free time, she learnt the tales of adventurers and heroes, fantasizing she could one day be like them. One day, after a stupid argument with her father, she simply set out and left the mansion, off to peruse her dreams.
In reality, obviously, things aren’t that simple. Not having lived a single day in the real world, she stumbled through Archeon Forest in the middle of a terrible snow storm. The old ranger found her in the snow, starving and almost frozen to death. He took pity on her, and took her in, raising her as the daughter he never had. He taught her the ways of the forest, and for some time they were happy together. But he was a human, and a sick and old one at that. Two years later, when his sickness got worse as it did every winter, he died.
Linsiren was devastated. Never before had she seen death. And death by old age was unheard of in the Elven race. On that very day she took an oath to take her adopting father’s mantle and keep the forest safe, both for the sentient beings that pass through it, and also from them.
She now lives in the ranger’s old hut and views herself as the protector of the forest. She struck up a relationship with the centaurs who live in the eastern part of the forest, and they are her only friends and intelligent companions.

Personality:
No matter how much Linsiren will try to deny it, in heart she is still an Elven noble. Simply put, she was taught that no one can ever stand between her and what she wants, and that nothing is beyond her power. This is, of course, ridiculous. Linsiren is still a novice in the ways of the unprotected world outside her father’s mansion, and her confidence will probably slowly disappear as the she learns to face the real world.
The death of the old ranger was devastating to Linsiren. Not only is he the only person that ever showed her any warmth, but he also died of old age. For an Elf, this is simply inconceivable. It is shocking. She feels obliged to take on his role and to take care for the forest and anyone in it. Moreover, this is the first thing Linsiren did that she did on her own decision, and from her own belief. This is the first time she is doing something because she cares about it, not because she is told to. And she is possessed with proving herself not only to any onlooker, but most of all, to herself.

Appearance:
Linsiren is, or at least could be, stunning. Like most Elves, she is slightly taller than a human (1.80m), and thinner (only 65kg). Her long light brown hair makes a perfect frame to her small face with its big ocean blue eyes, pointy ears and little red mouth. However, since she does not need to appear in social event any more, she neglects her looks and prefers loose and rugged functional clothes on the flowing dresses and tight blouses she used to wear back in her father’s mansion.

Powers/Tactics:
As noted, the two dominant traits in Linsiren’s personality are her overconfidence and her inexperience. These traits come into play in combat as well. Linsiren was never seriously injured, and tends to fight carelessly, with a regal grace to her moves. She likes to humiliate her opponents instead of finishing them off when she has the chance. On this note, it is important to say that she doesn’t wear armor, favoring the maneuverability and comfort of regular cloths.
Her preferred strategy is to incapacitate her opponents with her bow by disarming them or pinning them down, and will resort to fighting with her staff only if forced.

Important Equipment:
Quarterstaff, long bow, 30 regular arrows in a quiver, dagger and a seethe.

Campaign Use:
The players could run into Linsiren while wandering through her woods. They might help her stop a band of bandits (or orcs, or goblins, or whatever) from cutting down an unreasonable amount of trees, and then they might offer their assistance in getting to the bottom of this mystery. If so, she will leave the forest to the centaurs’ protection and join with the players. Alternatively, she could save them from the same enemies, if you’re feeling like putting a feminist twist into the scenario.
A completely different approach could be to make the players her father’s agents, and have them track her down and occasionally save her, until she finally exposes them. From here on – let your imagination go wild.