|15||STR||10||×1||12-||200 kg; 3d6|
|23||DEX||10||×3||39||14-||OCV: 8 / DCV: 8|
|18 (38)||BODY||10||×2||16||13- (17-)|
|15||INT||10||×1||12-||PER Roll: 12-|
|15||PRE||10||×1||12-||PRE Attack: 3d6|
|PD (STR/5)||×1||Total: 8 PD / 0 rPD|
|ED (CON/5)||×1||Total: 8 ED / 0 rED|
|SPD (1+DEX/10)||3.3||×10||17||Phases: 3, 5, 8, 10, 12|
|Quick Healing Powers|
|30||Tough Body – 25% Resistant Physical and Energy Damage Reduction|
|20||Reviving – +20 BODY, invisible to sight (+½), only to stave off point of death (-2)|
|Rapid Healing – Regeneration 1 BODY, 0 END Inherit (+1¼), self only (-½), extra time – 1 minute (-1½), can’t regrow severed limbs (-½)|
|18||Martial Arts – Classic Comic Book Style
|Weapon Familiarity – Pistols|
|Weapon Familiarity – Off Hand|
|+2 CSL w/pistols|
|+2 CSL w/pistols, only against hit location penalties (-1)|
|+1 CSL w/pistols, only against dodging (-1)|
|+1 CSL w/pistol, only when dodging (-1)|
|Undercover Detective Skills|
|KS: Criminal Law||11-|
|KS: The Criminal World||11-|
|Perk: Local Police Powers|
|Perk: Deep Cover|
|Contact: Lt. Maureen Fernandez (useful skills, good relationship)||12-|
|Contact: Dr. Seth Miller (useful skills, good relationship)||12-|
|15||Contact: The 22 Brides (useful skills and resources, good relationship, organization)||12-|
|Distinctive Features – bandaged, dresses in red (concealable)||10|
|Monitored by The Police (more powerful, NCI, 😎||10|
|Psychological Limitation – Addicted to Painkillers (common, moderate)||10|
|Psychological Limitation – Protective of Friends (common, strong)||15|
|Psychological Limitation – Reckless (common, strong)||15|
|Social Limitation – Secret ID (frequently, major)||15|
Painkiller Jane is a comic book character byEvent Comics. She stars in her own title (now relaunched byDynamite Entertainment), but has also appeared in otherEvent Comicstitles such asThe 22 BridesandAsh. She had a few published crossovers, withDrakchyldeVampirellaandHellboy
Once a cop known as Jane Vasko, she was working undercover on the Fonti case, until her cover was blown, and she was ordered dead. Somehow, the bomb planted on her didn’t kill her, it only sent her into a two-year comma. When she woke up, she found that the world had passed her by, believing she was dead. She left her old life behind, becoming the vigilante Painkiller Jane.
In layman’s terms, Painkiller Jane doesn’t really have a life, she has a job. She has very few friends and (as she puts it herself), even fewer things to live for. But for the few people and things she does care about, she’ll do anything. Jane is somewhat self destructive and will take almost any chance necessary to accomplish a mission she set her mind on or to help one of her few friends.
Jane used to be addicted to all sorts of painkillers, but she’s trying to kill that habit (pun not intended). Nowadays, she only takes aspirin, which she coughs down like a normal person would cough down peanuts.
Jane is definitely not your typical female comic-book heroine. She is of typical height and quite a slender build (in Painkiller Jane #5 one of The 22 Brides even makes fun of it – “Not that there’s too much to shoot…”).
She is always bandaged up to some degree. Her face is always bandaged across the nose under the eyes and so are her forearms, while the rest varies. She dresses in a full red outfit consisting of leather pants, a sleeveless shirt, a trench coat, round sunglasses and even (as seen in Painkiller Jane #4 where she is seen in a hospital gown) red panties.
Jane is virtually indestructible. She is very hard to kill (she survived being blown up more than once, being shot more times than she can count and being electrocuted on electric train tracks). She heals at a remarkable rate, although she doesn’t just take two deep breaths and watch her bullet wounds close before her eyes like Wolverine or The Crow. Given a day or two she could probably heal anything, perhaps except regrowing severed limbs.
On the offensive side, Jane has no powers except being amazingly tough, mastering some sort of an undefined martial art and being a master marksman (markswoman?) with her two guns.
The world Painkiller Jane operates in seems to be a dark, harsh, low-powered (virtually no-powered) Dark Champions campaign, so I didn’t make her pay for the guns. If you feel she should in order to be used in your campaign – just do it.