(William Fortune)
Val Char Base Cost Pts. Roll Notes
13 STR 10 ×1 12- 150 kg; 3d6
18 DEX 10 ×3 24 13- OCV: 6 / DCV: 6
13 CON 10 ×2 12-
13 BODY 10 ×2 12-
13 INT 10 ×1 12- PER Roll: 12-
15 EGO 10 ×2 10 12- ECV: 5
13 PRE 10 ×1 12- PRE Attack: 2d6
12 COM 10 ×½ 11-
PD (STR/5) ×1 Total: 3 PD / 0 rPD
ED (CON/5) ×1 Total: 3 ED / 0 rED
SPD (1+DEX/10) 2.8 ×10 12 Phases: 3, 6, 9, 12
REC (STR/5+CON/5) ×2
40 END (CON×2) 26 ×½
27 STUN (BODY+STR/2+CON/2) 27 ×1
Total 75
Pts. Power/Talent/Skill/Perk Roll
Portal Generation Mutant Powers
120 Portal Generation Multipower – 210 Active Points, doesn’t work in intense magnetic fields (-¼), powers easily detectable (-¼), all portals stay open unless actively closed (-¼)
12 1m) Long Distance Teleport Portal – 10″ Teleportation, ×223 noncombat, ×32 mass, 2 fixed locations (home and X-Men headquarters), 1 floating location, ½ END (+¼), concentrate ½ DCV (-¼), extra time – 1 minute (-1½) [10]
10 2m) Combat Teleport Portals – 20″ Teleportation, position shift, 1 floating location, armor piercing (+½), ½ END (+¼) [4]
13 3m) Teleporting Others – 20″ Teleportation, Usable Against Others at range (+1½), ½ END (+¼) [6]
11 4m) Fire Reflecting Portals – Missile Reflection vs. any ranged attack, attacks can be reflected at any target, +20 to roll, ½ END (+¼), costs END (-¼) [6]
5m) Disarming Teleportation – Martial Disarm, indirect from any location to any direction (+¾), ranged (+½), selective area of effect – any 8″ (+2), costs END (-¼) [2]
6m) Attacking Area Portals – +2d6 HA, indirect from any location to any direction (+¾), ranged (+½), selective area of effect – any 8″ (+2), hand to hand attack (-½) [4]
13 7m) Peeping Portals – Clairsentience w/Normal Sight, 100″×216 range, ½ END (+¼), one sense only (-¼) [6]
8m) Shouting Portals – Ventriloquism, +20 to roll, visible power effect (-¼), costs END (-¼) [1]
8m) Ranged Manipulation Portals – 12 STR Telekinesis, fine manipulation [3]
+2 w/Portal Generation Powers
Special Equipment
10 X-Men CommLink – Mind Link, up to 32 people, invisible to Radio sense group (+¼), others must buy this power too (-1), OIF (-½), independent (-2)
Combat Skills
FAM w/Street Weapons
Criminal Skills
Climbing 14-
Concealment 12-
Criminology 8-
Lockpicking 14-
Security Systems 12-
Shadowing 12-
Stealth 14-
Sleight of Hand 14-
Streetwise 12-
KS: New York Underworld 12-
Background Skills
Acrobatics 14-
Breakfall 14-
Combat Driving 14-
Conversation 8-
Deduction 8-
Demolitions 8-
Electronics 8-
Mechanics 8-
Paramedic 8-
Transport FAM w/motorcycles
AK: New York 12-
PS: Courier 12-
+1 w/Agility Skills (already figured in)
255 Skill Total
75 Char Cost
330 Grand Total
Disadvantage Pts.
Distinctive Features: Shows up on mutant-detectors (not concealable, detectable by unusual senses, extreme reaction) 15
Hunted by The Lockcrackers (more powerful, 😎 15
Hunted by NYPD (more powerful, NCI, 😎 20
Hunted by Various Mutant Haters (as powerful, 14-) 20
Normal Characteristic Maxima 20
Psychological Limitation: In love with X-Plode (common, strong) 15
Social Limitation: Criminal record (infrequently, major) 10
Social Limitation: Secret ID (frequently, major) 15
Total 130

export ik-sport’ -vi.
to send or transmit (ideas, institutions, etc.) to another place, esp. another country.

(Random House Dictionary)

William Fortune grew up in a run down neighborhood of New York City, where weakness often equaled death, and where a life of crime was often not a career choice but a plain necessity, but William tried to deny this fact. He somehow graduated form school and had even began working as a bike courier, actually making a living without ever getting to see a police station form the inside.
When he was twenty-two, his mother contracted lung cancer from her years of work at a chemical plant. She had some life insurance and William tried to help out as much as he could, but the treatments were just too expensive and they soon started running out of money. It wasn’t long before he stopped delivering urgent letters and packages and started delivering guns and drugs for all sorts of illegal operations.
It was on one of these deliveries that his mutant powers manifested. He had a bag full of pharmacy grade cocaine, and the police were hot on his tail. All he could think about was getting away, and fast. A black hole appeared out of nowhere right in his path, and he went straight through it, only to find himself on the other side of the Hudson, and safe for the time being.
A few reckless demonstrations of his new found powers brought him to the attention of The Lockcrackers, a group of criminals that specialize in burglary and safe-cracking. He was “convinced” to join their forces when they found out where his mother lived, and he spent two years working for them, until the his mother died.
When he found out they no longer held any leverage on him, he fled, finding refuge with The Unlikely X-Men.

William is a loner. Even within the group, he always feels like he is on his own. This is not to mean that he is ungrateful or unkind to other members of The Unlikely X-Men in any way. He simply prefers to keep to himself when he can.
The only person he has really made a connection with since his arrival is Carol LeBeau, better known as X-Plode. Because of their similar backgrounds, he found that he could talk to her. He views her as a kindred spirit, and is slowly falling in love with her. Although they are good friends, Carol does not share these emotions.

William is a short and slim African-American. He leaves his curly hair a mess and usually lets it grow until it starts getting in his eyes, on which point he shaves it off. He dresses in casual and comfortable cloths.
As X-Port, he wears a black body suit complete with a mask that covers his entire face. Like all other members of the Unlikely X-Men, he too has a large red X on his chest.

X-Port has the power to create portals, holes in space, if you will, that can be used in a number of ways. These portals are in fact “folds” in space through the fifth dimension, so whatever movement an object had on the three axes upon entering one of these portals will continue when it comes out it. In simple words, anything entering a portal in a certain speed and direction will come out with the same speed and direction (relative to the portal), as if nothing happened to it.
The most obvious use of this power would be to get from one place to another, and X-Port can indeed get from one end of the planet to the other in no-time, literally. This is not, however, the most interesting use of his powers, not by a long shot.
X-Port can use his portals to defend himself from long-range attacks by catching any shot fired at him in a portal and having it come out straight back at the attacker. In combat, he will usually scatter small portals all over the battleground through which he can hit his opponents or simply disarm them by reaching through a portal.
If he is really cornered or in an extremely foul mood, he’ll open a portal under an attacker’s feet and drop him off a building or in front of a speeding train.
It is important to note that these portals don’t simply fade away when he’s done with them. They remain open until he actively closes them (a 0 phase action, which he usually takes at the beginning of his next action phase), and can be used by others as long as they are open.