| Pts. |
Power/Talent/Skill/Perk |
Roll |
|
Genetically Engineered Being Powers |
|
| 6 |
Sharp Senses: +2 PER |
|
| 5 |
Fast Healing: 1d6 Healing (set effect: 1 BODY Regeneration), 0 END (+½), persistent (+½), self only (-½), extra time - 1 BODY per day (-2¾) |
|
| 10 |
Advanced Immune System: Life Support - Immune to all terrestrial diseases and biowarfare agents |
|
|
|
|
|
Combat Skills |
|
| 15 |
Fast Draw w/Small Arms, Grenade Launchers, Flame-throwers, Martial Arts Weapons, Street Weapons |
14- |
| 30 |
Find Weakness w/All Attacks |
11- |
| 3 |
Breakfall |
14- |
| 3 |
KS: Analyze Combat Technique |
14- |
| 8 |
Weapon Familiarity: Small Arms, Grenade Launchers, Flame-throwers, Martial Arts Weapons, Street Weapons |
|
| 5 |
Accurate Sprayfire |
|
| 5 |
Concentrated Sprayfire |
|
| 5 |
Rapid Autofire |
|
| 5 |
Skipover Sprayfire |
|
| 10 |
Rapid Attack: Hand to Hand and Ranged |
|
| 6 |
+2 w/ Assault Rifle |
|
| 3 |
+2 OCV w/Assault Rifle, only vs. hit locations (-1) |
|
| 6 |
+2 w/Commando Training |
|
| 42 |
Martial Arts - Commando Training, +2 DC (already figured in), w/Unarmed Combat, Rifle Butt and Bayonet, Martial Arts Weapons and Street Weapons
| Maneuver |
OCV |
DCV |
Notes |
| Cross (martial strike) |
8 |
10 |
Strike +4d6 |
| Aikido Throw (martial throw) |
8 |
9 |
STR +2d6 + v/5, opponent falls |
| Chop (killing strike) |
6 |
8 |
1d6K |
| Choke (choke hold) |
6 |
8 |
Grab, 4d6 NND |
| Mui Tai Kick (legsweep) |
10 |
7 |
STR +3d6, opponent falls |
| Judo Disarm (martial disarm) |
7 |
9 |
Disarms as STR 43 |
| Kong Fu Block (martial block) |
10 |
10 |
Block, Abort |
| Tai Chi Escape (martial escape) |
8 |
8 |
STR 48 vs. Grabs |
|
|
|
|
|
|
Special Equipment |
|
| 5 |
Kevlar Armor: +6 rPD / +6 rED Armor, OIF (-½), independent (-1), half mass (-½), real armor (-¼), locations 6, 9-13, 17-18 - breast plate, gloves and boots (-¾) |
|
| 10 |
X-Men CommLink - Mind Link, up to 32 people, invisible to Radio sense group (+¼), others must buy this power too (-1), OIF (-½), independent (-2) |
|
| 21 |
Assault Rifle w/ Grenade Launcher and Flamethrower - 90 points Multipower, OAF (-1), independent (-2), real weapon (-¼) |
|
| 1 |
1u) Rifle w/Flash Suppressor- 2d6-1 RKA, autofire 5 shots (+½), invisible to normal vision (+¼), 2 clips of 30 rounds (+½) |
|
| 1 |
2u) Grenade Launcher - 8d6 Energy Blast, explosion (+½), 8 charges (-½) |
|
| 2 |
3u) Flame-thrower - 2d6 RKA, continuous (+1), area of effect - cone (+1), 8 charges of 1 turn (0), reduced by range (-¼) |
|
| 1 |
4u) Bayonet - 2d6 HKA, +2 increased STUN multiplier (+½) |
[5] |
| 1 |
5u) Rifle Butt - +4d6 HA, hand to hand attack (-½) |
|
|
|
|
|
Military Training |
|
| 3 |
+3" Swimming (5" Total) |
|
| 2 |
+1" Running (7" Total) |
|
| 3 |
Lightsleep |
|
| 2 |
Climbing |
14- |
| 1 |
Combat Driving |
8- |
| 2 |
Concealment |
14- |
| 1 |
Demolitions |
8- |
| 1 |
Interrogation |
8- |
| 3 |
Navigation |
14- |
| 3 |
Oratory |
14- |
| 2 |
Paramedic |
14- |
| 3 |
Shadowing |
14- |
| 3 |
Stealth |
14- |
| 3 |
Survival - urban |
14- |
| 2 |
Teamwork |
14- |
| 3 |
Tactics |
14- |
| 1 |
Tracking |
8- |
| 7 |
Transport FAM w/Common Motorized Ground Vehicles, Tracked Military Vehicles, Wheeled Military Vehicles, Scuba, Advanced Parachuting |
|
| 3 |
Weaponsmith - Small Arms, Grenade Launchers, Flame-throwers |
8- |
| 1 |
PS: Soldier |
11- |
|
|
|
|
Background Skills |
|
| 0 |
Conversation |
8- |
| 0 |
Deduction |
8- |
| 3 |
Persuasion |
14- |
| 261 |
Skill Total |
|
| 189 |
Char Cost |
|
| 450 |
Grand Total |
|
| Disadvantage |
Pts. |
| Enraged when a teammate is injured (common, 11-, 11-) |
25 |
| Distinctive Features: Navy Seals Skull Tattoo (easily concealable, major reaction) |
10 |
| Distinctive Features: Shows up on mutant-detectors (not concealable, detectable by unusual senses with major effort, extreme reaction) |
10 |
| Hunted by Project C.E.L (more powerful, NCI, 8-) |
20 |
| Hunted by Various Mutant Haters (as powerful, 14-) |
20 |
| Psychological Limitation: In love with X-Quisite (common, strong) |
15 |
| Psychological Limitation: Overprotective of people under his command (very common, strong) |
20 |
| Rivalry: romantic, with X-Travaganza |
5 |
| Social Limitation - Secret ID, David Solomon (frequently, major) |
15 |
| Social Limitation - Secret ID, C.E.L (frequently, major) |
15 |
| Total |
150 |